﻿using MCPlatform.Builder.WorkStation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace MCPlatform.MachineFSM.States
{
    public class IdleState : StateBase
    {

        public IdleState(FSM fsm) : base(fsm)
        {

        }
        public override void OnEnter()
        {
           
            mainControlStation.IdleStatus();
        }

        public override void OnExit()
        {
            throw new NotImplementedException();
        }

        public override void OnUpdate()
        {
            throw new NotImplementedException();
        }

        public override bool OnCheck()
        {
            throw new NotImplementedException();
        }
    }
}
